Glossary
The terms that show up in quotes, contracts and engineering conversations, in plain language.
Terms are listed alphabetically. Where a term has a page of its own on this site, it is linked.
- Analysis
- Verifying a requirement by calculation or simulation rather than by testing a physical part. One of the five verification methods.
- Assembly
- Putting parts together into a finished product. Also the name for the group of parts that result. The cost and difficulty of assembly is designed, not accidental; see DFA.
- BOM (bill of materials)
- The list of every part in a product, with quantities and, usually, costs and suppliers. The BOM is the backbone of the unit cost.
- CAD (computer-aided design)
- The 3D computer model of a part or product. Manufacturers make parts from CAD files and the drawings produced from them. Owning the CAD is a large part of owning the design.
- Certification
- Formal testing by an accredited lab showing that a product meets a safety, electromagnetic, radio, or other regulatory standard. Required to sell many products legally, and routinely missing from first budgets.
- Contract manufacturer (CM)
- A company that makes products designed by someone else. Some also offer engineering services; many expect to receive a finished, production-ready design.
- Deliverable
- A specific thing received at the end of a piece of work: a report, a set of files, a unit. A quote should name its deliverables.
- Design review
- A structured meeting in which a design is examined against its requirements before it moves forward. One of the five verification methods.
- DFA (design for assembly)
- Shaping a design so that it can be put together quickly, consistently and with few mistakes: fewer parts, fewer orientations, fewer tools.
- DFM (design for manufacturing)
- Shaping a design so that it can be made efficiently by the intended production process. A molded part designed with DFM has uniform walls, draft angles and no undercuts. Most of this work happens in Preproduction.
- Discovery
- The structured conversation and research at the start of a project that produces the first requirements document. The main activity of Project Initiation.
- Draft angle
- A slight taper on the walls of a molded or cast part so it can be removed from the mold. A detail that prototype parts do not need and production parts must have.
- Exit criteria
- The conditions that must be true before a phase is considered complete and the next phase makes sense. Defined at the start of the phase, checked at the gate.
- Feasibility
- The phase that checks whether an idea can work at all, on paper, before anything is built. See Phase 2.
- Firmware
- Software that runs on the small computer inside an electronic product. Written by a firmware engineer, usually during the Prototype phase, and owned under the same terms as the rest of the design.
- Fixed price
- One agreed price for a defined deliverable. The firm carries the risk of the work taking longer. Fits known scope. See Costs.
- FRS (functional requirements specification)
- A written list of what a product must do, in verifiable statements, without saying how. Also called a PRD or simply a requirements document. The single most useful document in development; see Project Initiation.
- Industrial design
- The discipline concerned with a product's form, appearance, feel and usability. Distinct from engineering, which is concerned with making it work and making it manufacturable.
- Inspection
- Verifying a requirement by examining or measuring a part. One of the five verification methods.
- IP (intellectual property)
- The ownable result of creative and technical work: the design, CAD files, drawings, firmware, test methods, and any inventions. Who owns the IP created during development must be settled in writing before work starts.
- Landed cost
- The full cost of a unit delivered to the owner's warehouse: the manufacturing cost plus freight, duties, insurance and handling. The number that matters for pricing.
- Lead time
- The time between placing an order and receiving it. Tooling lead times and certification lab schedules often set the pace of Preproduction.
- Looks-like prototype
- An appearance model with no working internals. Used for photography, user reaction and packaging design. See Prototype.
- MOQ (minimum order quantity)
- The smallest quantity a supplier will accept for an order. Often sets the size of the first production run whether the owner wants it to or not.
- NDA (non-disclosure agreement)
- A contract in which parties agree not to share each other's confidential information. A mutual NDA binds both sides. An NDA protects information; it does not transfer ownership of anything and does not oblige anyone to do business.
- Phase
- A stage of development that exists to answer one question. This site uses six: Project Initiation, Feasibility, Proof of Concept, Prototype, Preproduction and Production. See The process.
- Phase gate
- The decision point at the end of a phase: go on, change direction, pause, or stop, based on what the phase found.
- Pilot run
- A small production batch made with the real tooling and process, to find the problems that only appear when real parts from real suppliers meet on a real assembly line.
- Proof of concept
- A rough build of only the risky part of a product, to prove it works in real hardware. Not a prototype. See Phase 3.
- Prototype
- One or a few units of the complete product, built to work and (usually) look like the final product. See Phase 4.
- Requirement
- A single statement of something the product must do. Good requirements are specific, unique, unambiguous, positive and verifiable.
- Shall / should
- In a requirements document, "shall" means mandatory and "should" means preferred. Every "shall" is a cost lever.
- Similarity
- Verifying a requirement by showing the design is close enough to a product already known to meet it. One of the five verification methods.
- Sustaining engineering
- Ongoing engineering on a product already in production: field fixes, obsolete-part replacement, cost reduction. See Production.
- T&M (time and materials)
- Billing by the hour plus parts, against an estimate. The owner carries the risk of the work taking longer, and keeps the saving if it takes less. Fits uncertain work.
- Test
- Verifying a requirement by operating the product or a part of it and measuring the result. One of the five verification methods, and the most expensive.
- Tolerance
- The allowed variation in a dimension. Tight tolerances cost more. Setting them well is a large part of design for manufacturing.
- Tooling
- The molds, dies, jigs and fixtures used to make parts in production. A large one-time cost, a long lead time, and the point at which a design becomes expensive to change.
- Unit cost
- What one unit costs to make. Has two very different values: the prototype unit cost (now, one at a time, no tooling) and the production unit cost (at volume, with tooling). See Costs.
- Verification
- Showing that a product meets a requirement, by analysis, design review, inspection, similarity or test. Every verifiable requirement names which.
- Works-like prototype
- A prototype that functions correctly but looks rough. A step above a proof of concept.
- Yield
- The share of units made that pass inspection. A yield of 95% means one in twenty is scrapped or reworked, and that cost is spread over the good ones.
Missing a term? Send it to j.wayne.weber@pm.me and it will likely be added.